#Monster rancher games what happened how to
Visit the Laboratory page to download TOC data and learn how to use CloneCD to create a CD that makes the desired monster for the game! Now everyone can technically share their entire "Disk Stone" collection without violating copyright law! And because it is text, it is very easy to share with others, who can then use CloneCD to take that shared data and insert it into the TOC file prior to burning a CD. Using the TOC data of the CD known to work, the CloneCD process can be used to capture that data.
So, sure, as far as listening to music, the CDs were identical, but the underlying TOC data the game actually uses to create a monster was not the same. This caused confusion in the beginning, but it turns out it was due to differences in the CD manufacturing process between publishers of CDs, like those Columbia House or BMG where both would have a particular CD title available but they were created differently enough between them that the Table of Content data were not 100% identical. Sometimes you may have the Album of an Artist that is Supposed to create a special monster, but when you attempt to do so, it doesn't. Since this is the only data the game reads, the game will think it is that particular CD!
#Monster rancher games what happened software
Now that we know how this process works, you can actually use this knowledge to create the exact monsters you want!Ī very specific software called Clone CD creates temporary files during a CD reading process that separates the actual contents of the CD data from the Table of Contents into 2 different files.īecause this process pauses between reading and writing a CD, the TOC data from a completely different CD can be copied into that TOC file. It basically describes the CD layout (Tracks and Sessions), This basically tells a disk reader where things are on the disk itself, and is not the actual contents of a disk. Some specific CD's table of contents are hard-coded into the game to create the unique monsters as well!Įvery CD has a TOC. What is really going on here, is that the the game was created to read the Table of Contents data from CDs to randomly generate monsters. Once the Game Disk is back in, there is an animation on the screen and then your monster is born! - you even get to give it a name.
So, while at the shrine, When prompted, you swap out the Game Disk and insert your CD of choice.Īfter a few moments the game prompts you to enter the Game Disk back into the Playstation. You truly have Monsters in hiding just waiting to come out! So, if you have ANY of these in your home. Monsters are generated by your favorite Music (Audio) CDs, Games (anykind in CD format), and MR1 and MR2 can also create monsters from any Personal Computer CD. The trademark novelty of Monster Rancher is how you get the actual monstersĭuring Gameplay, at the shrine, there is an option to create monsters from mysterious "Disk Stones" or "Saucer Stones" (this is in-game mythology that equates to your CD collection). How the heck does this game make Monsters from CDs? Read on below to see how the original game worked with your CD collection! This process is a new feature not present in the original version of the game but functions to serve the same purpose with the increasingly rarity or absence of optical drives on the devices it is been re-released on. MF1 was released on Switch/Mobile platforms in 2019, MF2 in 2020 with MF and MR DX releases planned in Dec, 2021.Ĭhanges on this re-release involve a music database where you can search for an artist/album and choose a selection that will generate a particular monster. Changes to the Switch/Mobile/Steam re-releases